New dust animations


One feedback we received from players is Skoory can sometimes feel unresponsive and difficult to control.

Players reported that sometimes pressing the jump button feels like it doesn't do anything.

This is partly due to his long jump which can only be performed when you are just above the ground or next to a wall or another collider.

To improve this we added some dust cloud animations and double jump animations. This should give the players more feedback and a better sense of control over Skoory. 

Skoory with 3 types of new dust animations

Skoory Rush with 3 types of new dust animations, vertical, sideways, and walljump

We are also looking at adding some type of dash animation. Which feedback mechanisms are the most useful for you to have in 2d platformers?

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